José María Pizana

Computer Graphics · Narrative · Game Design · Programming

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On 4th semester of my Grade, for a Mobile Device Applications subject at my University, I developed this game on Android Studio.

Interested about using the accelerometer of the device, I coded a simple game about keeping the balance of a ball within the screen of the phone. Over time, more and more different dangers appeared: wind, holes, lasers, homing arrows… For a twist, i gave some of those dangers an action when they where pressed: the holes dissapeared, the arrows changed direction, etc.

Also, I programmed three different power-ups: shield, time slow and time stop, that appeared randomly on the screen and had to be gathered reaching them with the ball.

As the subject was all about software, I did not pay much attention to graphics, but I have been expanding it with a design partner, thinking about publishing it in the future.

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