Homo Shapens

Homo Shapens

Homo Shapens is an educational game, done alongside five other partners (check them at the bottom), for a subject called Design for Educational Games. You can ckeck out its itch.io page here.

This project had the aim of introducing in a transparent way the users to Computational Thinking (understood in a broad way), and we set our goals higher trying to input the least quantity of text possible, inspired in games like The Witness & others.

The game consists in 4 kind of puzzles that the player has to learn about and resolve, with infinite tries. For the sake of fun, I will let you discover them.

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I made Homo Shapens alongside:

  • Néstor Luís Zapata Díez
  • Aurelio Puerta Martín
  • Carlos Costa Mengíbar
  • Dieco Maciá Torregrosa
  • Kiko Alfaro Moscardo

 

Ball3

Ball3

Ball3 is a Virtual Reality competitive action game where you have to hurl balls to your opponents in order to be the first to score 10 points. It works with Photon , so both players could be playing in directly opposite parts of the world!

It was developed in June 2017, as I profited from the tools of my investigation internship on INIT, at Jaume I University, Spain. I used Unity3D, Photon Unity Networking and VR tools in order to set the game up.

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Lemon Blade

Lemon Blade

After delivering Game Engines’ project (a Videogames’ Design & Development subject), I can openly talk about a game I have been developing for 3 months alongside two partners:

LemonBladeTitle

Lemon Blade is a 1st Person Shooter where you take the place of San, a dire lemon cast away to the Spirit Realm by his clan, the Makedonia, that does not recognise him as a fruit. Each night, San has to fight against the furious souls of his ancestors, but after so much time there, he has learnt to use the power of the spirits for his survival.

LemonBladePic1

The purpose of the game is to survive as much time as possible, fighting against powerful enemies like the swift spearits or the skilled straw-murai, while you jump from one surface to another, changing the perspective and the gravity of the whole map for you and your enemies.

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While you play, you will see your rank and where the next one is placed on the timeline, so you can focus on surpass your friends and yourself, mastering San’s skills.

You can check it the alpha version right now on itch.io in the link below.


Itch.io page: https://jmpizana.itch.io/lemon-blade

My two partners were:

 

Scene generation methods for Virtual Reality

Scene generation methods for Virtual Reality

This project was done on an internship on INIT, at Jaume I University, in Spain, and has been featured on 2017’s CEIG (Spanish Computer Graphics’ Congress). You can check the small article & its associated poster here.

I generated scenes in different lighting conditions, and applied various lighting methods (both on Unity and on 3ds Max), comparing their performances. The aim is to be useful to people skilled on classical modelling suites, but not on real-time rendering engines neither on Virtual reality applications, that need to choose a lighting method.

These are some of the visual results:

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