Realistic scene generation methods for Virtual Reality
This project was done on an internship on INIT, at Jaume I University, in Spain, and has been featured on 2017’s CEIG (Spanish Computer Graphics’ Congress). You can check the small article & its associated poster here.
I generated scenes in different lighting conditions, and applied various lighting methods (both on Unity and on 3ds Max), comparing their performances. The aim is to be useful to people skilled on classical modelling suites, but not on real-time rendering engines neither on Virtual reality applications, that need to choose a lighting method.
These are some of the visual results: